glTexParameterf,
glTexParameteri, glTexParameterfv, glTexParameteriv
[New
- Windows 95, OEM Service Release 2]
These
functions set texture parameters.
void glTexParameterf(
GLenum target, |
|
GLenum pname, |
|
GLfloat param |
|
); |
|
void glTexParameteri(
GLenum target, |
|
GLenum pname, |
|
GLint param |
|
); |
|
Parameters
target
The target
texture, which must be either GL_TEXTURE_1D or GL_TEXTURE_2D.
pname
The symbolic
name of a single-valued texture parameter. The following symbols are accepted
in pname:
GL_TEXTURE_MIN_FILTER
The texture
minifying function is used whenever the pixel being textured maps to an area
greater than one texture element. There are six defined minifying functions.
Two of them use the nearest one or nearest four texture elements to compute the
texture value. The other four use mipmaps.
A mipmap is
an ordered set of arrays representing the same image at progressively lower
resolutions. If the texture has dimensions 2^nx2^m there are max(n,
m) + 1 mipmaps. The first mipmap is the original texture, with
dimensions 2^nx2^m. Each subsequent mipmap has dimensions 2^k-1x2^l-1 where 2^kx2^l
are the dimensions of the previous mipmap, until either k = 0 or l
= 0. At that point, subsequent mipmaps have dimension 1x2^l-1 or 2^k-1x1 until
the final mipmap, which has dimension 1x1. Mipmaps are defined using glTexImage1D
or glTexImage2D with the level-of-detail argument indicating the order
of the mipmaps. Level 0 is the original texture; level bold max(n, m) is
the final 1x1 mipmap.
GL_TEXTURE_MAG_FILTER
The texture
magnification function is used when the pixel being textured maps to an area
less than or equal to one texture element. It sets the texture magnification
function to either GL_NEAREST or GL_LINEAR.
GL_TEXTURE_WRAP_S
Sets the wrap
parameter for texture coordinate s to either GL_CLAMP or GL_REPEAT.
GL_CLAMP causes s coordinates to be clamped to the range [0,1] and is useful
for preventing wrapping artifacts when mapping a single image onto an object.
GL_REPEAT causes the integer part of the s coordinate to be ignored;
OpenGL uses only the fractional part, thereby creating a repeating pattern.
Border texture elements are accessed only if wrapping is set to GL_CLAMP.
Initially, GL_TEXTURE_WRAP_S is set to GL_REPEAT.
GL_TEXTURE_WRAP_T
Sets the wrap
parameter for texture coordinate t to either GL_CLAMP or GL_REPEAT. See
the discussion under GL_TEXTURE_WRAP_S. Initially, GL_TEXTURE_WRAP_T is set to
GL_REPEAT.
param
The value of pname.
void glTexParameterfv(
GLenum target, |
|
GLenum pname, |
|
const GLfloat *params |
|
); |
|
void glTexParameteriv(
GLenum target, |
|
GLenum pname, |
|
const GLint *params |
|
); |
|
Parameters
target
The target
texture, which must be either GL_TEXTURE_1D or GL_TEXTURE_2D.
pname
The symbolic
name of a texture parameter. The following symbols are accepted in pname:
GL_TEXTURE_MIN_FILTER
The texture
minifying function is used whenever the pixel being textured maps to an area
greater than one texture element. There are six defined minifying functions.
Two of them use the nearest one or nearest four texture elements to compute the
texture value. The other four use mipmaps.
A mipmap is
an ordered set of arrays representing the same image at progressively lower
resolutions. If the texture has dimensions 2^nx2^m there are max(n,
m) + 1 mipmaps. The first mipmap is the original texture, with dimensions
2^nx2^m. Each subsequent mipmap has dimensions 2^k-1x2^l-1 where 2^kx2^l
are the dimensions of the previous mipmap, until either k = 0 or l
= 0. At that point, subsequent mipmaps have dimension 1x2^l-1 or 2^k-1x1 until
the final mipmap, which has dimension 1x1. Mipmaps are defined using glTexImage1D
or glTexImage2D with the level-of-detail argument indicating the order
of the mipmaps. Level 0 is the original texture; level bold max(n, m) is
the final 1x1 mipmap.
GL_TEXTURE_MAG_FILTER
The texture
magnification function is used when the pixel being textured maps to an area
less than or equal to one texture element. It sets the texture magnification
function to either GL_NEAREST or GL_LINEAR.
GL_TEXTURE_WRAP_S
Sets the wrap
parameter for texture coordinate s to either GL_CLAMP or GL_REPEAT.
GL_CLAMP causes s coordinates to be clamped to the range [0,1] and is
useful for preventing wrapping artifacts when mapping a single image onto an
object. GL_REPEAT causes the integer part of the s coordinate to be ignored;
OpenGL uses only the fractional part, thereby creating a repeating pattern.
Border texture elements are accessed only if wrapping is set to GL_CLAMP.
Initially, GL_TEXTURE_WRAP_S is set to GL_REPEAT.
GL_TEXTURE_WRAP_T
Sets the wrap
parameter for texture coordinate t to either GL_CLAMP or GL_REPEAT. See
the discussion under GL_TEXTURE_WRAP_S. Initially, GL_TEXTURE_WRAP_T is set to
GL_REPEAT.
GL_TEXTURE_BORDER_COLOR
Sets a border
color. The params parameter contains four values that comprise the RGBA
color of the texture border. Integer color components are interpreted linearly
such that the most positive integer maps to 1.0, and the most negative integer
maps to -1.0. The values are clamped to
the range [0,1] when they are specified. Initially, the border color is (0, 0,
0, 0).
params
A pointer to
an array where the value or values of pname are stored. The params
parameter supplies a function for minifying the texture as one of the
following:
GL_NEAREST
Returns the
value of the texture element that is nearest (in Manhattan distance) to the
center of the pixel being textured.
GL_LINEAR
Returns the
weighted average of the four texture elements that are closest to the center of
the pixel being textured. These can include border texture elements, depending
on the values of GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and on the exact
mapping. GL_NEAREST is generally faster than GL_LINEAR, but it can produce
textured images with sharper edges because the transition between texture
elements is not as smooth. The default value of GL_TEXTURE_MAG_FILTER is
GL_LINEAR.
GL_NEAREST_MIPMAP_NEAREST
Chooses the
mipmap that most closely matches the size of the pixel being textured and uses
the GL_NEAREST criterion (the texture element nearest to the center of the
pixel) to produce a texture value.
GL_LINEAR_MIPMAP_NEAREST
Chooses the
mipmap that most closely matches the size of the pixel being textured and uses
the GL_LINEAR criterion (a weighted average of the four texture elements that
are closest to the center of the pixel) to produce a texture value.
GL_NEAREST_MIPMAP_LINEAR
Chooses the
two mipmaps that most closely match the size of the pixel being textured and
uses the GL_NEAREST criterion (the texture element nearest to the center of the
pixel) to produce a texture value from each mipmap. The final texture value is
a weighted average of those two values.
GL_LINEAR_MIPMAP_LINEAR
Chooses the
two mipmaps that most closely match the size of the pixel being textured and
uses the GL_LINEAR criterion (a weighted average of the four texture elements
that are closest to the center of the pixel) to produce a texture value from
each mipmap. The final texture value is a weighted average of those two values.
Remarks
Texture
mapping is a technique that applies an image onto an object s surface as if the
image were a decal or cellophane shrink-wrap. The image is created in texture
space, with an (s, t) coordinate system. A texture is a one- or
two-dimensional image and a set of parameters that determine how samples are
derived from the image.
The
glTexParameter function assigns the value or values in params to the
texture parameter specified as pname. The target parameter
defines the target texture, either GL_TEXTURE_1D or GL_TEXTURE_2D.
As more
texture elements are sampled in the minification process, fewer aliasing
artifacts will be apparent. While the GL_NEAREST and GL_LINEAR minification
functions can be faster than the other four, they sample only one or four
texture elements to determine the texture value of the pixel being rendered and
can produce moire patterns or ragged transitions. The default value of GL_TEXTURE_MIN_FILTER
is GL_NEAREST_MIPMAP_LINEAR.
Suppose
texturing is enabled (by calling glEnable with argument GL_TEXTURE_1D or
GL_TEXTURE_2D) and GL_TEXTURE_MIN_FILTER is set to one of the functions that
requires a mipmap. If either the dimensions of the texture images currently
defined (with previous calls to glTexImage1D or glTexImage2D) do
not follow the proper sequence for mipmaps, or there are fewer texture images
defined than are needed, or the set of texture images have differing numbers of
texture components, then it is as if texture mapping were disabled.
Linear
filtering accesses the four nearest texture elements only in 2-D textures. In
1-D textures, linear filtering accesses the two nearest texture elements.
The following
function retrieves information related to glTexParameterf, glTexParameteri,
glTexParameterfv, and glTexParameteriv:
glGetTexParameter
Error Codes
The following
are the error codes generated and their conditions.
Error
Code |
Condition |
GL_INVALID_ENUM
|
target or pname was not one of the accepted defined
values, or when params should have had a defined constant value (based
on the value of pname) and did not. |
GL_INVALID_OPERATION
|
glTexParameter was called between a call to glBegin and the
corresponding call to glEnd. |
See Also